![]() The link between cause and effect, again, I have to move 400 armies in order to see whether my plan worked or not, one by one. And what creates trudge is micromanagement. WD: I should mention as well, because I talked about diplomacy for the last question, but the other big problem in strategy games is in the late game, which is the trudge. Which I think is a huge difference from Civ. JS: One other thing that we sometimes forget to mention in how we differ from Civ is the whole city building thing, the one city per region and the lack of city span. It’s never anywhere near as interesting as the core gameplay. But something like diplomacy… that’s something that rarely works in strategy games as, given the AI, it either seems very arbitrary or very predictable. GC: The whole idea of having a narrative director for a freeform strategy game seems unusual. So that’s the goal really, to create that emerging narrative and that meaning. If you look at the Cuban missile crisis, which could have led to World War 3… things didn’t happen over overnight. There’s a historical aspect to this as well. We have very much this goal of creating meaning through causality, how things build up. So the whole diplomacy system that we’ve built into the game, which is, I think, quite special… I don’t want to give you the answer that we often give to this, which is to talk about the cultural transition system, which is pretty special too, but I thought, to put everyone on the back foot, let’s talk about diplomacy because it’s pretty special as well. In order for the player to – on the playground or around the water cooler with their colleagues – tell the story of the game that they just played you need to have causality, you need to see things happening for a reason. You want to have drama but you want to see that drama coming in advance. But you can try at least to have an interest curve where you build tension towards a conflict. WD: In a strategy game you can’t have a static narrative with an inciting incident, mounting tension, the symbolic death, you know… the monomyth. I’m here with the narrative director of Amplitude and we can get philosophical about emergent narrative from a gameplay system… Because if you didn’t say check, that would be really frustrating – they just take your king and then that would just fizzle out. I think of the game chess and the fact that you have to say ‘check’ when you’re about to take someone’s king. That all looks set to change with Humankind though, which is now easily one of our most anticipated games of the year. Turn-based strategies have enjoyed a major resurgence of interest in recent years, but generally not with games on as large a scale as Civilization. We discussed all these issues and more with not just narrative director Jeff Spock but also lead designer William Dyce. From what we can see so far this all seems to work very well, with a surprisingly fast pace and not too much staring at stats on spreadsheet style interface menus. Other elements are more abstract though and designed purely for gameplay purposes, such as the fact that you only have one city per region, so that the game doesn’t get bogged down in micromanagement. In some ways Humankind is more realistic than Civilization, in that rather than controlling a real-world civilisation from pre-history to the modern day you create your own composite society as you go, incorporating elements of other cultures into your own through trade and warfare – just as has happened throughout history. That’s not nearly as big a problem as it sounds though, as Humankind is all about the survival of the group, rather than the individual, and within a few turns we’d split up our tribe to go exploring, looking for resources and a suitable habitat (within range of food, water, and minerals) for a city. ![]() There’s no mad rush to establish a city as soon as possible and instead you’re gently introduced to the combat system, and by gently we mean half our followers were immediately wiped out by trying to take on a woolly mammoth. At first Humankind really does seem like a clone, with similar looking graphics and a turn-based system for the passage of time, but according to narrative director Jeff Spock, who we’d spoken to before back in 2019, Humankind allows you to elongate this section of the game so that, if you want, you can remain a hunter gather tribe for longer. ![]() The start of Civilization is always thrilling, as you explore a new, randomly generated world, and Humankind sparks that seem sense of awe and wonder.
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There’s nothing interesting about any Dead Dragons battle that isn’t with a boss. Still, I coasted through every random encounter with the auto-play function. It’s pretty fun to see the main character’s super special dragon powers manifest in a way that isn’t just another variation on a power attack-instead, Will brings forth some giant claws made of shadows that decimate any enemies present. Only the summoner and his or her summoned monsters can attack for a while after Ruin Mode ends, everyone in the party is healed and the fight continues. By far the most interesting part of the combat system is Ruin Mode, in which one character summons some magical helpers to fight for a few turns. Each square can be filled with a “battle cell,” which imbues whoever stands in the cell with certain bonuses. It’s one of the least realistic representations of combat I’ve seen in a JRPG since I played Final Fantasy Legends III on my old Game Boy Pocket. In contrast, all your enemies line up horizontally across from you. By “formation,” naturally, I mean a straight line which rotates through each character in sequence. Each member of the party occupies a different square in a formation. The combat in Dead Dragons reaffirms this somewhat, though it’s at least somewhat novel. Throw in a handful of generic NPCs whose only dialogue is “…” and one housewife in particular who giggles about how it’s a woman’s duty to make herself look pretty even if she’s only going around the corner, and it becomes painfully apparent just how paint-by-numbers KEMCO’s approach to game development has become. It’s one of the company’s biggest failings, and begs the question: why does KEMCO want to make RPGs in the first place? The most important part of making a successful RPG is crafting a compelling story, and Dead Dragons is anything but compelling. With a little bit of nuance and outside-the-box thinking, Dead Dragons game could have an enjoyable plot, but KEMCO doesn’t have time to write something original when they’re on a 12-game-per-year schedule. ![]() There are also the usual NPCs occupying the “mysterious ninja girl,” “loud and kind-hearted swordsman,” and “mousy, bespectacled cleric” roles. The entire story is really just based on your character not wanting to take one for the team, which put a damper on my desire to play as him at all. After being violently ejected by the mayor of his town (who amusingly says that he doesn’t want you to leave right before he tells you that nobody in the town ever trusted you, so get lost kid), Will spouts a bunch of nonsense about how he “can’t just accept that” and how precious his life is. ![]() This will eventually kill him and birth a new dragon, so that dragons can eventually make a comeback and restore balance to the world. Naturally, since everyone else thinks dragons were wiped out a century ago, they are immediately shown to be alive, and quickly curse Will with a deadly Dragonscar that gives him magic powers while it saps his lifeforce. You play as Will, a young guardian whose father always insisted that dragons were still alive in the world. ![]() KEMCO’s technique is starting to show signs of wear and tear, and Dead Dragons might be the beginning of the end for their current business model.Īs with all KEMCO stories, Dead Dragons is wholly unremarkable in its plot. What I found was sadly unsurprising: another mediocre JRPG story rushed out to support a poorly-defined combat system. Naturally, being a big fan of dragons in general, I had to check it out. Ubiquitous developer KEMCO has released their monthly RPG, this time titled Dead Dragons. Welcome back, my friends, to the RPG assembly line that never ends. ![]() ![]() 125000000217 alkyl group Chemical group 0.000 claims description 64.-1 alboxy Chemical group 0.000 claims description 119.239000004009 herbicide Substances 0.000 title description 6.230000002363 herbicidal Effects 0.000 title claims description 8. ![]() Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.) Filing date Publication date Priority to DE10146590A priority Critical patent/DE10146590A1/en Priority to DE10146590.4 priority Application filed by Bayer Intellectual Property Gmbh filed Critical Bayer Intellectual Property Gmbh Priority to PCT/EP2002/010104 priority patent/WO2003026427A1/en Publication of HU0402116A2 publication Critical patent/HU0402116A2/en Publication of HU0402116A3 publication Critical patent/HU0402116A3/en Publication of HU230218B1 publication Critical patent/HU230218B1/en Links ![]() ( en Inventor Dieter Feucht Peter Dahmen Mark Wilhelm Drewes Rolf Pontzen Ernst Rudolf F Gesing Hans-Georg Schwarz Klaus-Helmut Müller Original Assignee Bayer Intellectual Property Gmbh Priority date (The priority date is an assumption and is not a legal conclusion. Google Patents Selective herbicides based on substituted thien-3-yl-sulfonylamino(thio)carbonyl-triazolin(thi)ones and safenersĭownload PDF Info Publication number HU230218B1 HU230218B1 HU0402116A HU0402116A HU230218B1 HU 230218 B1 HU230218 B1 HU 230218B1 HU 0402116 A HU0402116 A HU 0402116A HU 0402116 A HU0402116 A HU 0402116A HU 230218 B1 HU230218 B1 HU 230218B1 Authority HU Hungary Prior art keywords alkyl optionally substituted ethyl group Prior art date Application number HU0402116A Other languages Hungarian ( hu) Google Patents HU230218B1 - Selective herbicides based on substituted thien-3-yl-sulfonylamino(thio)carbonyl-triazolin(thi)ones and safeners HU230218B1 - Selective herbicides based on substituted thien-3-yl-sulfonylamino(thio)carbonyl-triazolin(thi)ones and safeners ![]() ![]() That difference is not significant enough to justify early quarterback selections, especially when you consider that just 10 quarterbacks are starting in a league each week (in a standard ESPN league). In 2018, the gap between the fourth-best scoring quarterback ( Deshaun Watson) and 15th-best scoring quarterback ( Jameis Winston) was less than three points (20.73 vs. A lot of them do, as a matter of fact, which is why patience is the key. Quarterbacks, given the scoring in which they are awarded four points for a passing touchdown and one point per 25 passing yards, give you a weekly chance for robust output. Well, you're not wrong on the points part. But quarterbacks score a lot of points, what about them? This is not to say that you must only draft running backs early, but the two premium spots in fantasy football - running backs and wide receivers - will and should dominate the early rounds.Ģ. By comparison, the 20th-best wide receiver scored 62.1 percent of the points scored by the top scoring wideout. In 2018, the total number of points scored by the 20th-best running back represented just 46.7 percent of points scored by the top running back. A further reveal shows that not only are consistent running backs harder to find but also that top-tier production drops off more precipitously. Consider the supply available: There were just 12 running backs in 2018 who averaged at least 15 points per game 20 wide receivers did the same. Specifically, you'll soon find out that there is no more important asset to your roster than a consistently dominant running back in fantasy football. It's to build a roster strategically, understanding that not all spots are created equally. The goal of the draft is not to simply fill out your roster. (Note: Any per-game statistics mentioned below include the threshold of at least eight games played in a season). Without further ado, here are my nine rules to introduce you to how to draft your fantasy football team. Sure, many of the introductory rules of how to draft might be common practice to you already, but there's always time to sharpen your skills and get ready for the season ahead. I've met new folks from fantasy football, reconnected with old friends and developed more than a few friendly rivalries along the way.įor those whose maiden voyage into the seas of fantasy football will be made this year, welcome and good luck! It's a decision you won't regret.Īnd for those who have been there, done that, don't stop reading the column yet. But what has always struck me as unique is just how much of a community each league becomes, too. Seriously, forever.įantasy football is my job and something that offers me a chance at competition each season. That's right, every year one of the most enjoyable parts of the start of the new fantasy football season is seeing the growing population of players and introducing those individuals to a game that will change their Sundays forever. You aren't familiar with how to even draft a fantasy football team. If you're here, don't worry, you're not alone.Ī friend, relative or acquaintance may well have gauged your interest in joining his or her fantasy league and you - correctly - accepted the invitation. ![]() Import a Custom HeadĬartoon Animator has lots of options to create customized heads in the program directly, but you can also import your own custom head assets. This will help give you a good idea of how your turning head will animate, as well as showing you any noticeable flaws in your design or animation. Take the time to move the mouse around and view all the different angles of the head. Once preview mode has been activated, simply move your mouse inside the angle box and watch how the template head animates as you do so.įor example, if you move your mouse pointer to the bottom right quadrant the template head also looks towards the bottom right.Īnd if you move the mouse to the top left, the head should also animate and move to look towards the top left. You can also preview how the head might look during animation by clicking on the Preview button on the bottom left of the tool. You can preview how this effect has already been applied to the template head by clicking on the Angle Points. By default the tool will show 9 angle points (up, down, left, right, centre and one for each corner). This will open up the 360 Head Creator where we can begin to make changes to our 2D head and set up the how it will look from different angles. ![]() To access 360 Head Creator click on the button located on the left toolbar or by going to Modify > 360 Head Creator. Use the 360 Head CreatorĬartoon Animator's 360 Head Creator is where all the magic happens! Using this tool you will be able to animate your 2D face so that it can turn and look at different angles easily and naturally with up to 360 degrees of motion. Use the mouse to enlarge the head by clicking and dragging if needed. Now click and drag the head template onto the Bone, which is inside the stage preview window. Within the Head tab select Head Template > Head > _G3 360 > Roger_F to select the head template. Within Composer Mode go to the Content Manager and select one of the template heads to use by selecting the Head tab.įor this tutorial we will use the Roger_F head template. To begin to import your own custom head elements, we need to first go into Composer Mode by clicking on the button near on the top left of the stage preview window. Select the Base Bones and click and drag it into the stage window.įrom here you can enlarge the bone by clicking and dragging the mouse if needed. You can find this by going to Actor Template > Character > G3 > 5_G3 Free Bone > Base Bones. To create a custom character head we will need to start with a Bone. Add a Base Boneįrom here you can browse through all the different types of characters, heads, body types and accessories that you can use for your talking avatar character. Once you have access to the Content Manager, select the Actor tab and then select Template. You can access the Content Manager by going to Window > Content Manager or by pressing F4 on the keyboard. Here we will be able to browse through the library of character templates, heads and body shapes that we can use as a starting point.
![]() All you are supposed to do is braid three loose french braids from a side part and then secure them into a pony swept to the other side. Triple Braided Side CrownĪ triple-braided crown in a beautiful and natural look to achieve. It’s casual, comfortable, and great for every occasion. This double french braid morphed into a single low pony is the look for an artsy girl aesthetic. Even if you weren’t also in school during the time, you probably tried to work in this beautiful style. Double Dutch Ponyĭouble Dutch braided pony is a classic high schooler look from the 2010s. If you want to try out some more cool box braided styles, you can check out our previous article. This braided box pony is low maintenance and a pretty athletic look. Box Braided Ponyīox Braids are one of the most famous hair braid looks. And they mixed creates a naturally gracious look. Loose Braided Messy PonyĪ loose braid and a messy pony are two of the best casual hairstyles. And, with some even more sleek twists to the pony, you’re also ready to walk the runway. ![]() Twisted Braided PonytailĮveryone looks great with a sleek ponytail. This pastel mix of mini ponytails transitioned into long braids looks sophisticated but is rather easy to do. Now, This is something we’d want to try to rock. It looks even better when secured with a loose fishtail braid. It’s summery, it’s flowy, and it always looks good. Messy Side Braided PonyĪ messy pony itself is a classic Tumblr-girl look. All you should do is twist your hair from the crown to the back, then braid it into a single plait and then secure it with a tie halfway along the end. Twisted Half Long BraidĪ twisted long half braid is classic office wear and soft-girl hairstyle. It’s also a classic artsy girl hair look. This loose open fishtail braid is a classic beach style pony. When you put these jumbo cornrows into a chunky fishtail pony, it’s a fashion statement. Jumbo Cornrow BraidsĬornrows all on their own are a sharp look for a hair. Braid a single plait from the lower side and secure it into a pony. But a single braid to the side is a style that makes bright colors stand out. Light hair colors are somewhat challenging to stand out. A single puffed up high braid is all you need to put on to rock this rockstar look. This braided mohawk is a perfect style for a punk yet soft-girl look. A numbered fishtail low pony sticks right with a chic floral look. Numbered Fishtail Ponyįishtails are the most sophisticated looking yet easy to pull off braids. They’re easy to do, quick, and help you get the fun casual look. This light french braid side pony is a classic one for many teenagers. Put two loose dutch braids extending from the crown of your hair are put into a low free pony and Voila! You’re ready to rock. Double Loose Braidsĭouble loosehead braids is a breezy winter day look. They’re sleek on your natural hair and just require a few hair ties. This faux bubble braid is one of those “baddie” hair looks you might’ve seen all over your Instagram feed. All you’re supposed to do is do a french braid, then loosen it up a bit and put it into a pony. Either it is a formal dance, prom, or homecoming, this one is a classic style for them. This voluminous braided pony is one of those styles you’ve seen on a high schooler. ![]() You can put your dutch crown braids into a low pony for a put-together look. They make your natural hair pop out (literally). Dutch Crown Ponyĭutch crown braids are a great style to make your natural hair stand out. You can braid your lower part hair into a high pony covered with a single strand (for a faux band leader look). ![]() If you’re all about that energetic motorcyclist lifestyle, or even just about the fashion, this is your simple go-to hairstyle. We’ve listed down 110 splendid braided ponytail looks you should try. There are a number of ways you can style these ponytails. So you should work out some basic and fancy braided ponytails in your day to day look. But, they may be a bit tougher to do if all you about hair, is having them, letting them loose and putting them in ponytails or messy buns. I mean, they’re not as tricky as styles of braids or high maintenance like updos and buns. These braided ponytail styles we’re talking about are pretty versatile.Īlthough doing simple ponytails are like evidently smooth, it doesn’t mean that any kind of ponytail look is easy to do. If you’re tired of walking around with those primary high or loose pony and want to add a bit of pizzazz to them, you can work with both braids and pony at the same time. All you got to do is gather all your hair together and set it with a hair tie. Like seriously, there isn’t anyone in the whole world who doesn’t know what a ponytail. Ponytails are one of the many classics from the hair industry. ![]() ![]() #18 /opt/mediawiki/w/includes/content/WikitextContent.php(374): Parser->parse() #17 /opt/mediawiki/w/includes/parser/Parser.php(651): Parser->internalParse() #16 /opt/mediawiki/w/includes/parser/Parser.php(1556): Parser->replaceVariables() #15 /opt/mediawiki/w/includes/parser/Parser.php(2887): PPFrame_Hash->expand() #14 /opt/mediawiki/w/includes/parser/PPFrame_Hash.php(263): Parser->braceSubstitution() #13 /opt/mediawiki/w/includes/parser/Parser.php(3225): PPFrame_Hash->expand() #12 /opt/mediawiki/w/includes/parser/PPFrame_Hash.php(263): Parser->braceSubstitution() #11 /opt/mediawiki/w/includes/parser/Parser.php(3047): Parser->callParserFunction() #10 /opt/mediawiki/w/includes/parser/Parser.php(3331): PPFrame_Hash->expand() #9 /opt/mediawiki/w/includes/parser/PPFrame_Hash.php(263): Parser->braceSubstitution() #8 /opt/mediawiki/w/includes/parser/Parser.php(3047): Parser->callParserFunction() #7 /opt/mediawiki/w/includes/parser/Parser.php(3340): CargoQuery::run() #6 /opt/mediawiki/w/extensions/Cargo/includes/parserfunctions/CargoQuery.php(180): CargoBackLinks::setBackLinks() #5 /opt/mediawiki/w/extensions/Cargo/includes/CargoBackLinks.php(51): Wikimedia\Rdbms\DBConnRef->delete() #4 /opt/mediawiki/w/includes/libs/rdbms/database/DBConnRef.php(518): Wikimedia\Rdbms\DBConnRef->_call() #3 /opt/mediawiki/w/includes/libs/rdbms/database/DBConnRef.php(68): Wikimedia\Rdbms\Database->delete() ![]() #2 /opt/mediawiki/w/includes/libs/rdbms/database/Database.php(3452): Wikimedia\Rdbms\Database->query() #1 /opt/mediawiki/w/includes/libs/rdbms/database/Database.php(1224): Wikimedia\Rdbms\Database->executeQuery() #0 /opt/mediawiki/w/includes/libs/rdbms/database/Database.php(1273): Wikimedia\Rdbms\Database->assertIsWritableMaster() wiki/Fable_Fortune Wikimedia\Rdbms\DBReadOnlyError from line 995 of /opt/mediawiki/w/includes/libs/rdbms/database/Database.php: Database is read-only: The master database server is running in read-only mode. ![]() This Mod Comes Using Truly Amazing Features So Only Download The Mod By After Above Procedure & Enjoy.ĭisclaimer: The has links to other sites, which, in our view, may contain information / useful tools for our visitors. Our privacy policy does not apply to third-party sites, so if you visit another website from we must read the same privacy policy. We are not responsible for the privacy practices or content present in those sites.
![]() Make: error: sh -c '/Applications/Xcode.app/Contents/Developer/usr/bin/xcodebuild -sdk /Applications/Xcode.app/Contents/Developer/Platforms/atform/Developer/SDKs/MacOSX10.10. That is not required if you rename (a rename is required as an alias does not work) the command line. If it does not find them it prompts you to install them separately. However, Homebrew checks for the 10.10 version if running under OS X 10.10. Xcode-select: Failed to locate 'make', and no install could be requested (perhaps no UI is present). Mac OS X 10.10 (Yosemite) is an older Mac OS, but if you need it because you have an old Apple device, you can check on the Apple web page. The command line tools installed by Xcode 7 are for OS X 10.11, these tools work fine on OS X 10.10. ![]() Xcode 12 looks great on macOS Big Sur, with a navigator sidebar that goes to the top of the window and clear new toolbar buttons. Make 2> /dev/null' failed with exit code 16384: (null) (errno=No such file or directory) Xcode For Mac Os X 10.10.5 Download Designed for macOS Big Sur. Not w/macOS 10.10.5 - Latest version Xcode is v9.0, and requires minimum macOS 10.12.6 - do you know if your MB will support 10.12. ![]() To resolve these issues, we must patch Xcode and system libraries: disabling the legacy compatibility code, all version checks, and performing runtime. Xcode is an integrated development environment (IDE) for Apple computers. Download Xcode for free to develop your own applications for Mac OS X and iOS. 8/10 (40 votes) - Download Xcode Mac Free. Xcode links against 10.10-only APIs, which trigger both link-time and runtime crashes. Xcode 3.2.x-4.2 compatibility (Mac OS X 10.6) FPC 3.2.0 is qualified for use with Mac OS X 10.4 till macOS 10.15. /rebates/&252fdownload-xcode-for-mac-1010-5. Download Xcode For Mac Os Sierra Should I Upgrade To Sierro For Mac Pro 2015 Endnote For Mac Os Sierra Xcode For Mac Os X 10.10 Java Se For Mac Sierra Homebrew For Mac Os X Sierra Backgammon For Mac Os X Twain Mac Os X For Motic Casper Suite For Mac Os X Os X Icons For Windows 7. We are getting the following error when we try to use sdk for 10.10 macOS 10.10.5 would be Xcode 7.2.1 - see the Xcode wiki >but I am sure there should be a way of having the latest version of XCode to work on my macBook. This results in crashes - and even if you got past those, the result wouldnt actually be Xcode 6.3. While testing the program, it seemed to convert quickly, and without any troubles. Some other things we like: built-in editor to add subtitles and adjust color, doubles as a video player for discs and ISO-formatted videos, lets you burn videos to a disc, and the editable program settings-they let you do things like convert multiple videos in bulk (up to 5), change default video/audio settings, and define a new default output folder for converted files.Īny Video Converter supports more input video formats than any other video converter program we've used. If you don't know what video format to convert the file to so that it's usable on a specific device, the program handles that for you: just pick the device from a list. This program can be used to convert nearly any file to a variety of high-definition output formats that run on Apple, Android, Windows, and other devices. Output Formats: AAC, AC3, AIFF, APE, ASF, AU, AVI, DTS, FLAC, FLV, GIF, M2TS, M4A, M4V, MKV, MOV, MP2, MP3, MP4, MPG, OGG, OGV, SWF, WAV, WEBM, WMA, and WMV Input Formats: 3GP, ASF, AVI, DIVX, DVR-MS, F4V, FLV, M4V, MKV, MOV, MP4, MPEG, MPV, QT, RM, WMV, and others (over 100 total) ![]() ![]() If you need them, there are lots of advanced options too like batch conversion, file merging, and frame cropping. Some functions appear free until you try to use them.Īny Video Converter is a really easy to use free video converter-just choose your source file and output format and go. Begs you to upgrade when you convert files.Īttempts to install other programs during setup. |
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